NOTE: Fullscreen is recommended for this experience 

Game Summary:

Yggdrasil's light is fading. The decay brought by man's wreckless expansion has all but destroyed what was left of the glorious forest that surrounded her. In her final endeavor to protect the last forest from falling, she has summoned you to act as her guardian. She has bestowed upon you what remains of her powers of life. Will it be enough to reclaim the land, and protect it from the encroaching forces of humanity? Or will humankind unwittingly bring about not only their own but the world's end...

Objective: 

Protect Yggdrasil from mankind's foolish wrath. Harvest grass to collect seeds to plant flowers, bushes, and trees to slow down humanity from destroying the mother tree at the heart of the forest.

Enemy Types:

NameDescriptionEffective Against
FarmerA humble peasant who often takes what he can getNothing
WoodcutterA burly lumberjack and his oversharpened axeTrees
ArsonistSome men just want to see the world burn...from the back of a sick @$$ chariot.Bushes
GoatThis is a goat.Flowers

Controls: 

LEFT MOUSEReap Grass  (used to collect seeds to plant flowers, bushes, trees) 
RIGHT MOUSE Plant Defenses (hostile forces will get tired and give up)
Q, W, ESelect the seed packets for bushes, flowers, and trees
PPause Menu (seriously, give it a try we have swanky pause jams!)

Credits:

Mark Porter - Programmer ( https://madog-porter.itch.io/ ) 
Jakob Bolt - Programmer ( https://linktr.ee/jakbolt )
Lemonthuner - Art Design / Psychopimp ( https://lemonthunder.itch.io/ )
James - Sound Design / Writer
Blake - QA Tester  / Creative Design


Download

Download
Dark_Forest_Design_Doc.docx 136 kB
Download
Dark_Forest_Windows_2_1.zip 34 MB
Download
Dark_Forest_Mac_2_1.app.zip 31 MB
Download
Dark_Forest_Linux_2_1.x86_64 14 kB

Comments

Log in with itch.io to leave a comment.

I seem to have gotten stuck in the pause menu. Swanky music though.

This is a genuinely sad and creative game design concept. I really enjoyed how it is an action game that doesn't rely on violence to the tell the story, a story sadder than many violent games could ever achieve.

I think you could improve the game by telling less and showing more. I had to play 2 times before i grokked the concept of the gameplay even though the instructions are clearly laid out before me. It's just human nature. And instead of telling the player exactly how the enemies behave, maybe it would be more entertaining to spawn hearts when the enemy favors it's tribute, and just let the player learn through trial what each type enjoys. Overall pretty fun concept and execution. Y'all should be proud.